What to ask on your playtesting feedback form

Jessica Berlin Playtesting 7 Comments

Collecting feedback about your game from playtesters is a critical part of the game design process. When you first start playtesting, you may just be playing through the game and trying to figure out what’s broken and how to fix it and make it better. But, at some point, you’ll probably realize that you need a way to collect more structured feedback from your playtesters. You need honest feedback, not just someone saying, “that was fun,” after the playtest. And you need a way to evaluate if your game is improving over time. You need a feedback form. But, how do you figure out what kinds of questions to ask and how much to include on your feedback form? I’ve …

Five tips to make your first public playtest a success

Jessica Berlin Playtesting 6 Comments

You’ve made an amazing new board or card game. You came up with an awesome idea, put together a prototype, forced your spouse or close friends to play it with you, refined it as much as you could, and now you’re planning to take it out into the wild. Playtest, playtest, playtest, right? You know you have to playtest this game as much as possible so you can refine it and make sure it’s really great. So, you’ve scheduled your first public playtest. Maybe you’re taking it to a board game Meetup group, a local gaming convention, or an Unpub Mini event. But, wherever you’re going, people who don’t know you are going to be playing your game. What do …